Factory Design Pattern using C#

3 minute read

Factory design pattern implements the concept of real world factories. Factory pattern is a creational design pattern. It deals with creating object without specifying exact class. In general, actors of factory patterns are a client, a factory and a product. Client is an object that requires another object for some purposes. Rather than creating the product instance directly, the client delegates this responsibility to the factory. The factory then creates a new instance of the product, passing it back to the client. Figure shows the whole process.

Application

For an example, a banking application works with accounts. In this application there are different types of account like saving account and checking account. All accounts are derived from an abstract account name IAccount. The IAccount defines the withdraw, deposit and interest rate which must be implemented by the concrete accounts (saving account, checking account). If clients want to know the interest rate of the Saving Account. It just invoke the factory to create an instance of Saving account. Being invoked factory, it creates an instance of the saving account and then client just get the interest rate by invoking interest method. The client uses the object as casted to the abstract class without being aware of the concrete object type. Over all implementation of this scenario is given below.

The advantage is in here that new account can be added without changing a single line of code in the client code. Here an object is created without exposing instantiation logic to the client. The object generation is centralized here.

Benefits:

  • Factory Pattern is the mostly used pattern.
  • Decoupled the classes i.e eliminates the need to bind application specific class
  • The code only deals with the Interface.
  • Factory Pattern provides the way to create multiple instances of classes.
  • This provides a hook so that we can derive a sub-class to create different controls to display the data.
  • Factory method connects the class hierarchies with minimum coupling.
  • Product implementation may change over time but client remains unchanged.

Implementation

Step 1: Create an Interface - IAccount

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
namespace FactoryPattern
{
  public interface IAccount
  {
    string Withdraw(int amount);
    string Deposit(int amount);
    
    double InterestRate();
  }
}

Step 2: Create concrete classes

Saving account

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
namespace FactoryPattern
{
    /// Concrete class SavingsAccount
    public class SavingsAccount : IAccount
    {
        public string Withdraw(int amount)
        {
          throw new NotImplementedException();
        }
        
        public string Deposit(int amount)
        {
          throw new NotImplementedException();
        }
        
        public double InterestRate()
        {
          return 12.5;
        }
    }
}

Checking Account

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
namespace FactoryPattern
{
    
    ///
    /// Concrete class CheckingAccount
    ///
    
    public class CheckingAccount : IAccount
    {
        public string Withdraw(int amount)
        {
            throw new NotImplementedException();
        }
        
        public string Deposit(int amount)
        {
            throw new NotImplementedException();
        }
        
        public double InterestRate()
        {
            return 10.24;
        }
        
    }
}

Step 3: Create a Factory Object Enum

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
namespace FactoryPattern
{
    /// FactoryObject Enum to configure object
    public enum FactoryObject
    {
        SavingAccount,
        CheckingAccount
    }
}

Step 4: Create a factory class

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
namespace FactoryPattern
{
    ///
    /// Factory class to create object
    ///
    
    public static class Factory
    {
        public static IAccount CreateObject(FactoryObject factoryObject)
        {
            IAccount objIAccount = null;
            
            switch (factoryObject)
            {
                case FactoryObject.SavingAccount:
                objIAccount = new SavingsAccount();
                break;
                
                case FactoryObject.CheckingAccount:
                objIAccount = new CheckingAccount();
                break;
                
                default:
                break;
            }
            
            return objIAccount;
        }
    }
}

Step 5: Access from client

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
namespace FactoryPattern
{
    public class Program
    {
        public static void Main(string[] args)
        {
            //Create object by factory pattern
            IAccount objSavingAccount = Factory.CreateObject(FactoryObject.SavingAccount);
            IAccount objCheckingAccount = Factory.CreateObject(FactoryObject.CheckingAccount);
            
            //Access object
            Console.WriteLine("Saving Account Interest Rate: " + objSavingAccount.InterestRate());
            Console.WriteLine("Checking Account Interest Rate: " + objCheckingAccount.InterestRate());
            
            Console.ReadLine();
        
        }
    }
}

Source code