Every developers and customer wants his/her application performed well. But it is very tricky to improve performance of a web application. It’s actually depends on different parameter like HTML client, HTTP network, Web server, middle-tier components, database components, resource-management components, TCP/IP networks, and database servers. Sometimes performance of the application increases drastically, if you change
Introduction You may introduce with an Object Oriented Design Principle name DRY – Don’t repeat yourself. It is more important in Multi-tier architecture. We can use generic repository pattern to implement DRY. What is Repository Pattern? In most of the business operation we have to perform CRUD (Create, Read, Update and Delete) operation. A repository
Design Pattern Design pattern is a solution of known problems. These are strategies of solving commonly occurring problems. A design pattern is not a finish design. It is like a template to solve a problem. Singleton Design Pattern Singleton is a software design pattern. It is restrict to create object more than once. This is
Iterator pattern is a design pattern which is used to traverse aggregate object often called container and access container’s object without exposing it’s underlying representation. Iterator pattern decoupled algorithm from aggregate object or container. In some cases, algorithms are container specific. We often use collection in C# and then we traverse the collection without knowing
Strategy design pattern is a behavioral design pattern. It is a particular software design pattern where algorithms are selected at runtime. According to the book of Design Pattern (Gang of Four) – “Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.
Abstract factory pattern is a creational design pattern. Creational design pattern is deals with object creation mechanism. Object creation mechanism is changed on the basis of problem. Abstract factory pattern provides an interface to create families of related or dependent objects without specifying their concrete class. It is identified on the basis of problem complexity.
Factory design pattern implements the concept of real world factories. Factory pattern is a creational design pattern. It deals with creating object without specifying exact class. In general, actors of factory patterns are a client, a factory and a product. Client is an object that requires another object for some purposes. Rather than creating the